For credit unions big and
small, it doesn’t seem to matter how many new members were brought in, how many
points the loan-to-share ratio increased or even the number of new products that
are in the pipeline – they continue to ask the same question: “With an aging
membership, how do we get younger?”
Chances are good your credit
union has launched (or is considered launching) a strategy to jumpstart that
process. Having grown up in the Digital Age, Gen X and Gen Y are a different
type of member. They have information available immediately at their fingertips
that almost certainly involves some sort of social media platform. The bottom
line is, they are engaging and interacting with companies of their choosing
almost daily. What this new
generation needs are the tools and support to succeed in this new economy –
preferably from credit unions.
Leveraging Technology
It is important for credit
unions to take advantage of the technological trends available today or they
risk falling behind and missing a golden opportunity to be the long-term
financial partners for this next generation of members. One such trend is: Gamification.
Gamification is the use of games in a non-game context to boost user
engagement, ROI, education and more.
According to
eWallStreeter.com, gamification is expected to be used by 70 percent of the
world’s largest companies in some form in 2014 and is projected to generate
$2.8 billion in consumer spending by 2016.
- Credit unions can utilize gamification as a fun tool to:
- Create more frequent member engagement
- Inform and cross-sell more products
- Build positive brand awareness and loyalty
- Increase members’ financial awareness
- Create the desire to improve one’s financial health
- Motivate staff members
And in this online world of
gaming and mobile, the gamification of personal finance seems like a natural
progression. That being said, the marriage of personal finance and gamification
needs to be a somewhat cautious one. Like in everything credit unions do, their
members’ needs should be put first – not the credit union’s need to market its
products and services.
Start Where?
Integrating game mechanics
into your credit union’s products and programs is not has hard as you may
think. You can create a simple friend and family referral program and set up
leaderboards, identify your strongest advocates and then reward members in
different ways. You can also create internal competitions and reward the
employee who generates the most leads for a certain product you’re
marketing.
Financial products utilizing
gamification are also steadily increasing. The Save to Win program is a great example of a financial product that
uses the motivation of winning prizes to get members to save more. As of October,
62 credit unions across Michigan, Nebraska, North Carolina and Washington have offered
the program to the tune of 16,654 accounts and more than $36 million in
savings. Another solid example is SaveUp.
SaveUp is an online program
that uses game mechanics and real prizes to not only motivate credit union
members to save money and pay down debt, but also to provide credit unions with
a marketing tool to deepen their share of wallet and increase member
engagement. Since late 2012, 40 Michigan credit unions have implemented SaveUp
to engage their younger membership and market their financial products and
services.
The use of gamification can
help credit unions engage members, build stronger relationships and, of course,
bring in a new generation of tech-savvy members who are looking for the latest
and greatest ways to look at their finances. However, be careful that whatever program
you implement does not come off as gimmicky or too promotional. Make it
purposeful and authentic – but, of course, keep it fun!
Whatever program your credit
union decides to start with, we promise that your members will thank you for
bringing a little gamification fun into their lives. And who knows? Your credit
union could end up reaping the benefits. This path can help credit unions reach
an entirely new audience and develop a stronger relationship with these new
members.
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